12/23/2023 0 Comments Game of life game board cards layout![]() In the action phase, you can move, attack, interact with items, explore new rooms, open or close doors and, if you’re in a tough spot, even try to evade enemies. Your turn will have three phases : action, reaction, and tension. (And remember this later on.) Action Phase So, expect to be talking with your fellow S.T.A.R.S. You’ll need to figure that out together, because Resident Evil: The Board Game is a cooperative game. We’ll cover that in more detail in the reaction phase, below.īecause enemy turns and maintenance steps are covered as part of each player’s turn, the game is fast-paced and the core mechanics are fairly quick to get to grips with - leaving your mind free to figure out how best to survive the night. Instead, not unlike a turn-based strategy computer game, enemies will react as part of your turn. ![]() Well, in Resident Evil board games, enemies don’t take their own turns. If gameplay is divided into player turns, how do the enemies get a turn? Soon, you’ll find yourselves spread out across the mansion, perhaps too far to call for help… but let’s not get ahead of ourselves. When you end your turn, the next player will have their turn, and so on. character and heading into the mysterious Spencer Mansion, your exploration of that sinister place will be divided into turns. Stepping into the boots of your chosen S.T.A.R.S. ![]() ![]() So, let’s walk through how to play a turn in Resident Evil: The Board Game, to see how those pillars are realised on the tabletop. Resource management, rising tension, jump scares, atmospheric environments, narrative, isolation, strategic depth of movement. So, what are these key pillars? What makes Resident Evil’s unique brand of survival horror so compelling? Once we’d identified those, we could start building our game’s core engine.įrom our big whiteboard of scribbled notes, several jumped out. When Mat and I (Mat Hart, Creative Director and co-founder) first sat down to design that game, we began as we always do with licensed games: We identified the key pillars that make the video game experience what it is.įor us, it’s vital that any tabletop game feels as close to the source material as possible - whether that’s directly translating mechanics, or trying to capture and evoke the same player emotions in a way that makes sense on the tabletop. That all started with Resident Evil 2: The Board Game. Every time you delve into the tabletop world of Resident Evil, it needs to feel fresh but familiar - just as it does with each new video game release. With each Resident Evil board game, we’ve iterated on the survival horror engine, fleshing it out and adding new mechanics to evolve your experience. With that in mind, before we get straight into the walkthrough, here’s a little insight into how we went about translating video gameplay into board game mechanics: Designing the Gameplay If you’re new to Resident Evil board games, today’s post is for you. ) How to Play Resident Evil: The Board Game ![]() (Confused about the order? In a nutshell, we released Resident Evil 2: The Board Game, followed by Resident Evil 3: The Board Game, and now we’re finally going back to the beginning for Resident Evil: The Board Game. So, whether you’re here to see what’s different or curious whether tabletop Resident Evil is right for you, welcome! Let’s see what Sherwin, Lead Designer, has to share. And if you’ve never played a Resident Evil board game in your life, but you’re thinking of dipping your toe into the tabletop world of survival horror, you’re in for a treat.īecause Resident Evil: The Board Game builds on the tried-and-tested survival horror engine of the previous two board games that kept players on the edge of their seats, all while introducing brand new mechanics (like puzzles!) and a stage-reveal map system to keep you on your toes. If you’ve played the Resident Evil 2 or 3 board games, you’ll already have an idea of the basic mechanics for this game. Resident Evil: The Board Game is coming to Kickstarter on October 26, and we can’t wait for you to experience the spine-tingling horror for yourselves. ![]()
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